大将军罗马开局变量代码及作用一览 开局变量代码有什么用?

  • 时间:
  • 浏览:2
  • 来源:5分快3-5分快乐8平台_5分排列3网投平台

大将军罗马的开局变量代码哪些用,你这个 代码在开局的完后 会哪些样的效果呢,亲戚亲戚我们都 来一齐看下你这个 开局代码的具体作用介绍。

首先打开发生ImperatorRome\game\common\modifiers的00_hardcoded文件文本。

某些的修改和P社某些游戏差太久,找到难度变量项,改之。

hardcoded文本下载地址:点击进入

提取码:qrza

build_time = -0.95:建筑波特率

health:健康

archers_discipline = :弓箭手训练

cohort_reinforcement_speed = -0.1:军队强化波特率

heavy_cavalry_discipline = 0.05:重骑兵训练

chariots_discipline = 0.05:部队训练

light_infantry_discipline = 0.05:轻步兵训练

horse_archers_discipline = 0.05:弓骑兵训练

heavy_infantry_discipline = 0.05:重步兵训练

warelephant_discipline = 0.05:战象训练

light_cavalry_discipline = 0.05:轻骑兵训练

camels_discipline = 0.05:骆驼训练

loyalty_gain_chance = 0.02:忠诚度

army_movement_speed = -0.33:军队波特率

heavy_cavalry_offensive = 0.15:重骑兵攻击

heavy_cavalry_defensive = 0.15:重骑兵防御

light_infantry_offensive = 0.15:轻步兵攻击

light_infantry_defensive = 0.15:轻步兵防御

horse_archers_offensive = 0.15:弓骑兵攻击

horse_archers_defensive = 0.15:弓骑兵防御

heavy_infantry_offensive = 0.15:重步兵攻击

heavy_infantry_defensive = 0.15:重步兵防御

warelephant_offensive = 0.15:战象攻击

warelephant_defensive = 0.15:战象防御

light_cavalry_offensive = 0.15:轻骑兵攻击

light_cavalry_defensive = 0.15:轻骑兵防御

camels_offensive = 0.15:骆驼攻击

camels_defensive = 0.15:骆驼防御

archers_offensive = 0.15:弓箭手攻击

archers_defensive = 0.15:弓箭手防御

land_morale_modifier = 0.1:陆军士气

naval_morale_modifier = 0.1:海军士气

global_tax_modifier = 0.5:国家税收

global_manpower_modifier = 0.5:国家人力

ruler_popularity_gain = 1:统治者人气

global_unrest = -5000:叛乱

build_cost = -0.95:建筑费用

monthly_character_loyalty = 0.05:人物每月增加的忠诚度(待测试)

ruler_popularity_gain = 0.1:统治者每月声望增加

navy_maintenance_cost = -0.2:海军维修费用

manpower_recovery_speed = 0.15:人力补充波特率

agressive_expansion_monthly_change = -0.05:扩张度变化

global_monthly_state_loyalty = 0.01:国家忠诚度

monthly_local_governor_wage = 0.05:总督每月工资

barbarian_spawn_chance = 0.002:蛮族发展波特率(未测试)

local_citizen_happyness = 0.01:当地居民幸福度=0.01

local_freemen_happyness = 0.007:当地自由人幸福度=0.007

local_tribesmen_happyness = -0.005:当地部落居民幸福度=-0.005

local_research_points_modifier = -0.25:研究波特率

local_monthly_civilization = 0.01:文明增长度

local_population_growth = 0.2:人口增长度

max_attrition = 5:最大损耗

supply_limit = 5:补给限制

supply limit modifier = -0.25:补给(?)

fort level = 1:城防等级?

experience_decay = -0.5:经验衰减

global_capital_trade_routes = 1:贸易路线

monthly_tyranny = -0.02:暴政衰减?

country_civilization_value = 10:国家文明价值?贸易价值?

next_ruler_legitimacy = 500:下一位统治者的合法性

enslavement_efficiency = 0.05:奴役波特率

integrate_speed = 0.25:奴役波特率

stability_cost_modifier = 0.5:稳定性

monthly_legitimacy = 0.02:合法性

subject_loyalty = 5:忠诚度

happiness_for_same_culture_modifier = 0.1:统一文化忠诚度

monthly_general_loyalty = -0.005:每月忠诚度

monthly_admiral_loyalty = -0.005:将军忠诚度

monthly_governor_loyalty = -0.005:总督忠诚度